Table of Contents
SPYRALs Archetype Guide
SPYRALs is a combo deck, aimed at getting out a bunch of materials to create powerful boards. Common first-turn setups:
- SPYRAL Sleeper to pop two cards
- Know one card in opponent’s hand, and one card in their deck
- A trap set by Knightmare Gryphon and sent by Curious, the Lightsworn Dominion, usually a flood gate or hand rip
- Tri-gate wizard for omni-negate
- Apollousa, Bow of the Goddess for monster negates
- Necrovalley or Secret Village of the Spellcasters activated by Ancient Fairy Dragon
- Hand traps / spells drawn by Magician’s Souls, Knightmare Griffin, etc.
Members
Quik-Fix
- Great normal summon
- Often summoned off of Double Helix
- Revives by discarding a card
- Searcher for GEAR cards (ideally search every single one)
- Avoid banishment by overlaying two for XYZ monster
- Requires Super Agent on field for self revive
Master Plan
- Revive with GEAR - Big Red or summon with Double Helix
- Searches Resort
- Searcher for SPYRAL monster, usually go for Sleeper and Super Agent and have GEAR cards be searched by Quik-Fix
- Searcher for MISSION cards (ideally search for every single one before banishing itself as cost for summoning Sleeper)
Double Helix
- Summons any SPYRAL monster, usually Quik-Fix (or Master Plan if not in rotation)
- Name is Super Agent when on field
SPYRAL Super Agent
- A name for Quik-Fix revival effect
- SS itself by calling top card of opponent’s deck
- Pops a S/T on SS by SPYRAL card (including itself)
SPYRAL Sleeper
- Summons by banishing 3 SPYRAL cards from GY
- Pops two cards on as once per turn quick effect (with cost of destroying SPYRAL card, target itself if equipped with Last Resort)
- Self field destruction effect on destruction
SPYRAL GEAR - Last Resort
- Usually equipped to Sleeper
- Equipped monster cannot be destroyed by battle or card effects
- Send a card you control to graveyard (usually a MISSION to use their GY effects) and equipped monster can attack directly this turn
SPYRAL GEAR - Drone
- Reorders top 3 cards of opponent’s deck
- Tribute to give SPYRAL monster ATK (use this to dodge on-field negates)
- Banish itself and a SPYRAL card to add a Super Agent from GY to hand (rarely used)
SPYRAL Resort
- Searcher for SPYRAL monster, usually go for Sleeper and Super Agent and have GEAR cards be searched by Quik-Fix
- Protects other SPYRAL cards from being targeted by card effects
- Maintenance effect to shuffle a SPYRAL monster from GY to deck (usually shuffle drone as it can reorder for next turn)
SPYRAL GEAR - Big Red
- Revives a SPYRAL monster from GY (usually Master Plan)
SPYRAL MISSION - Assault
- Main effect is to banish itself in GY to SS a SPYRAL monster from hand (usually Drone to prep for Double Helix or Super Agent)
SPYRAL MISSION - Rescue
- Main effect is to banish itself in GY to SS a SPYRAL monster from GY (usually Master Plan to search another MISSION)
Starters
Generally any way to get Master Plan from field to GY results in combo.
Revival + Master Plan in GY
- Magicians’ Souls / Foolish Burial send Master Plan to GY + Big Red / Monster Reborn